On August 20, the highly anticipated Chinese AAA single-player game “Black Myth: Wukong” was officially launched worldwide. In just three days, it sold over 10 million copies and generated CNY3 billion (approx. US$422 million) in revenue. Considering that the total sales revenue in the Chinese console game market for the first half of 2024 was around CNY700 million, Black Myth: Wukong more than quadrupled that figure in just three days.
Black Myth: Wukong’s strong sales could alter China’s gaming market
04
Sep